/*
 * Copyright (C) 2014 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

using System;
using UnityEngine;
using UnityEngine.SocialPlatforms;
using GooglePlayGames.BasicApi;
using GooglePlayGames.OurUtils;

namespace GooglePlayGames {
    internal class PlayGamesClientFactory {
        internal static IPlayGamesClient GetPlatformPlayGamesClient() {
            if (Application.isEditor) {
                Logger.d("Creating IPlayGamesClient in editor, using DummyClient.");
                return new GooglePlayGames.BasicApi.DummyClient();
            }
#if (UNITY_ANDROID || UNITY_IPHONE)
            Logger.d("Creating real IPlayGamesClient");
            return new GooglePlayGames.Native.NativeClient();
#else
            Logger.d("Cannot create IPlayGamesClient for unknown platform, returning DummyClient");
            return new GooglePlayGames.BasicApi.DummyClient();
#endif
        }
    }
}

